The field of organizational behavior has exploded in
recent years, particularly in relation to organizational accidents such as
airplane crashes. It is rare when a
major catastrophic event can be attributed directly to one cause. In most cases, the person who is the last
line of defense commits some sort of blunder to contribute to the mess, but
there is still usually a long line of contributing factors that all had to line
up in order for the final error to be made.
A good organization will have fewer of these latent conditions that
allow people to make mistakes, but they will still exist as long as humans are
involved. This article examines
turnovers in ultimate with an eye towards improving the organization/team.
Let me state first that this is not intended to absolve
the prime culprit of responsibility, or to point fingers at any level. Rather, I would like the secondary
contributors to realize that just because they didn't throw it away or get
scored on, doesn't mean that they were mistake-free. Players can usually get away with small mistakes because bad
teams are unable to capitalize on them.
Good teams and good players will take advantage, though.
Types of errors:
1. 100%
individual errors
This would be dropping a perfect pass, or turfing an easy
forehand. These are often concentration
errors, or just random blips that you would have no reason to expect should
happen again. As the overall basic
skill level of a player or team increase, the number of these errors should
decrease. Repetitive practice can help
eliminate or at least reduce these, so as long as these errors constitute a
large portion of your team’s mistakes, you ought to be spending a significant
portion of your practice time on the fundamentals. Conversely, if drops comprise only 5% of your turnovers, then you
are probably wasting your time on catching drills.
2.
Acceptable errors based on reasonable
decisions.
In a 1972 case, the US Supreme Court declared “Safe is
not the equivalent of risk-free.” A “safe” investment in a low-interest savings
account is a bad long-term investment compared to the more volatile stock
market. I've written before about the risk-reward curve and how it applies to
ultimate. The accompanying figure shows
such a curve. A 90% pass can be better
than a 98% pass (or even a 50% pass vs a 100% pass) if the team stands to gain
a lot from it. There is an acceptable
level of risk associated with most passes, with this risk depending on the game
situation, the skill of the thrower and receiver, the inherent risk of the
pass, and how that pass fits within the guidelines of what we call "good
choices."
2a. Unacceptable
errors based on unreasonable decisions
These are passes that carry too much risk for what they
accomplish. Hucks into triple coverage,
certain "art" passes which don't get you much, big crossfield passes
if you don't have that throw, and the like are generally the worst turnovers,
the ones that draw the most ire from your teammates, and the least excusable,
even when they work. From time to time,
we all might engage in this behavior as a way to test ourselves or to expand
our envelope or to practice difficult plays, but it becomes less and less
acceptable to do this as the season progresses.
3. Communication
errors
These have to reduce as the season goes along. When it happens, discuss it after the point,
don't blame. Learn from it. Go this way when I wanted you to go that way
once, shame on you. Go this way when I
wanted you to go that way twice, shame on you.
4. "What's wrong with right here?" errors
In one perhaps apocryphal story, Kenny Dobyns was wide
open for an easy goal, but the pass came in well behind him, and he couldn’t
hang on to it. “What’s wrong with right
here?” he screamed, holding his hands directly in front of his chest.
Most drops fall
into this category. It's still the
receiver's duty to catch it, but the thrower must realize that any adjustment
the receiver has to make increases the odds of an incompletion. If a lot of your passes are dropped, it is
probably due to your throws being tough to catch.
A less obvious
member of this category is when a receiver cuts to a less-than-perfect
spot. Just like above, it's still the
thrower's responsibility to make the pass (or to avoid throwing it), but the
receiver should do everything in his power to make the thrower's job as easy as
possible. In a practice this fall, a
teammate had the disc about 10 yards from the end zone and 5 yards from the
forehand sideline and was being forced middle, I began my cut from about 15-20
yards outside of the end zone and 25 yards from that sideline. I ran inside my defender and broke to the
cone. The thrower saw the beginning of
my cut and so threw the disc to a spot well into the end zone, expecting me to
flare more. What I should have done was
to take a different angle on my cut that would have given him more margin on
the throw and that would have allowed me to adjust to a greater variety of
throws. Instead, my path dictated one
particular throw, and when it didn't come, I couldn't chase it down. The thrower still has the primary
responsibility, but I could have made his job a lot easier without making it
much more difficult on myself.
5. Team
errors (three or more players share responsibility)
6. Systemic
errors (imperfect strategy)
These can have a lot of causes and may generally be
referred to as "stall 9 errors."
Sometimes these are simply the result of good defense, but more often
they involve subtle errors by cutters and potential cutters, combined with less
than perfect ability by the thrower.
One way to reduce these is through on-field communication by
players. In decreasing order of
goodness, the team can:
a. Call a play specifically designed for that exact situation,
b. Call a play appropriate to the general situation but perhaps not the best
play,
c. Stop the flow but take steps to reset the offense into a more basic
configuration,
d. Improvise a play call (for example, “Hey you, cut to the cone!”),
e. Rely on its normal rules for offense, or
f.
When the cutters do nothing because of
a lack of a call, the thrower calls timeout or forces up a bad pass on stall 9.
If it gets down to the final option above, there will be
many contributing factors besides just that “he threw it away.”. The first cutter goes deep but is
double-teamed. The receiver poached off
of hesitates in coming in. When he does
come in, he takes a non-optimal line and is picked up. The thrower focuses on these guys until 6
before looking for a dump. The closest
handler hesitates for a second before starting his cut. The second handler would be open for a dump,
but doesn't tell the first handler to clear.
The other two guys in the stack just stand there, allowing one man to
poach in and stop that lane while the other defender can cover both. Meanwhile, the first handler cuts for the
dump but is shut down, and the second handler makes a last second cut to the
line, is blanketed by the defender, and the pass goes by both of them. A situation like this is partly due to
systemic error, in that the strategies are not perfect and can not conceivably
cover all contingencies, and partly a team error due to the collective errors
or imperfections of the players on the field.
The well-prepared player will have thought about these
situations and rehearsed them in his mind many times before they actually occur
on the field. You may work out your
body so that execution errors are minimized, but you also have to work your
head so that mental errors are also minimized.
If any of the above players recognized the situation a split-second
earlier, the turnover could have been avoided.
The team also has the responsibility to create a system
where these errors are less likely to happen.
Plays need to have backup plans if they don’t work, and standard
offensive schemes need to have ways to reset.
Furthermore, the team needs to consider its skill level in crafting
strategies, so as not to require throws or cuts that are beyond the ability of
most of the players. Lastly, the system
needs to be flexible enough to allow players to exercise judgment. No rule can perfectly apply to all
situations, so blind adherence to what should really be just guidelines will
sometimes contribute to turnovers. If
players are not given the opportunity to learn to think for themselves, they
will not be able to handle unexpected situations.
A good team will consider the “human factors” I have
described above in forming their strategies.
A bad team will have an organizational culture of blame instead, and
will believe that all their problems are the individuals’ faults and can be
eliminated through trying harder or by running one more drill. Be a good team.